Monthly Archive for January, 2007

Southfury Banks v0.3

The new version of Southfury Banks brings some rather huge changes: I added some new features (see list below), rebuilt parts of the map to improve balance between factions and rewrote a lot of triggers/scripts.

New Features:

  • Upgradable faction guards: Players of a faction can now purchase upgrade token from special npcs in the faction’s main base. Once they have bought enough upgrade token, the guards are upgraded to the next rank - increasing their damage, armour and hit points. Currently, there are three upgrade ranks.
  • New peasant ability: Peasants now have a new special ability - Butcher. They can butcher sheep, pigs and other critters and sell thier meat in order to get some gold. This ability is only available to peasants, so now they will play a major role in collecting gold for thier faction (either to buy Tomes or upgrade token). I also added more respawning critters (sheep, pigs, rabbits, etc.) to the map.
  • Respawning Creeps: The goblin lumber camp (Horde side) and the spooky forrest (Alliance side) now each have a miniboss and patrolling, respawning creeps. The bosses will drop a random Tome upon death.
  • Custom minimap: I added a custom minimap that indicates the position of each flag and the faction’s main base (position of the faction leader).

Changes / Fixes:

  • Unit speed: I changed each unit’s movement speed. Peasants move faster now, the other unit’s movement speed was decreased according to thier rank (the highter the rank, the slower they move). Thus peasants have a good chance to flee from stronger oponents.
  • Ressource gain: The gold reward for captured flags was fruther increased. Holding flags now grants a steady income and is a major factor to victory.
  • Map changes: I have rebuild the Horde’s main base in order to fix some balance issues. The base entry and the guard towers have been moved. It is now possible for the Alliance to savely capture the Spirit Rise flag. I have also moved the Stormfist Outpost’s flag out of the tower’s firing range.
  • Librarian/Sage: The Alliance Librarian and the Horde Sage now have a mana and hit point regeneration aura. Nearby friendly units will generate mana and hit points faster. When capturing the River Bank flag, a Librarian/Sage will spawn together with the guards. This is the only Tome selling unit, that will respawn on death.
  • Flag capturing triggers: I changed the way the flag assaulting ability and triggers work in order to fix a issue with the special effects that occured in some rare occasions.
  • If killed by another player, the text message indicating a palyer character’s death now tells the killing player’s name and type of unit.

You can download the newest version from the Project Page!

A new Look

As you probably have already noticed, the site got a new design. I’m not quite happy yet with the header, but i’m still working on it / playing around…

Southfury Banks v0.2

I just uploaded the new version of Southfury Banks. I have fixed several minor bugs, corrected the amounts of gold and tomes dropped and added a few new features.

Faction guards:
There are now guards wandering around the starting locations. Non-neutral flags are also guarded by NPCs. The guards respawn after a few minutes, so be quick when assaulting a flag!

New units/classes:

  • Novice (Light): caster class with lesser healing abilities
  • Priest (Light): caster class with healing and support abilities
  • Chaplain (Light): elite caster class with superior healing and support abilities
  • Cleric (Earth/Light): light armoured melee class with a lesser healing/holy damage spell
  • Paladin (Earth/Light): heavy armoured melee class with a healing/ holy damage spell and support abilities

Ressources:
Every 5 seconds, each player is rewarded with an amount of gold according to the flags controlled by his/her faction. The more flags are controlled by a faction, the higher the reward.

As always, you will find the map and additional information at the Project Page!

WC3:TD is now Southfury Banks

Because the old name was really meaningless (that was the best i could come up with at 5 in the morning, when i began working on the map), from now on Tzirrit’s Domination is called Southfury Banks. A more or less epic (it’s a Blizzard game, so why not use Blizzard terminology ;) ) battle for supremacy over the Banks of the Southfury River. Furthermore the abbreviation TD could have been mistaken for Tower Defense.

I also fixed a bug that prevented flags from being re-captured by the opposing team and some other minor things. Now, i am working on NPC guards and light and melee/light units.