I finally managed to upload an updated presentation of my Logging Framework to SlideShare. The slides present a framework that allows integration of automated logging and gaze-tracking into digital games.
The framework utilizes a component based approach, the C# language, XNA and the Torque X Engine. It allows researchers to rapidly build stimulus games that are used in psychophysiological experiments and digital games research. Moreover, it allows prototyping of gaze-based interaction and other innovative ways of game interaction.

