Author Archive for Dennis

Windows Phone 7 Gaming Framework


Get Microsoft Silverlight

Over the past few weeks, Oliver Scheer and me have worked on a framework that aims at easing the development of casual games for Windows Phone 7. The Framework provides standard-functionality required by many games - such as managing the game menu, as well as game ressources such as lives, scores and time.
For more information and source code, check out the CodePlex Project.

Long Time, No Write

Since joining Microsoft, I have been pretty busy with work and therefore had not much time for this blog. Whenever I have a few minutes, I try to squeeze in some Windows Phone 7 Game Development and I’m planning to write a few things about it in the future…

You can also start developing Apps and Games for WP7 using either Silverlight or XNA. Go ahead and give it a try, you’ll love it!

Istar’s Labyrinth

Interesting! I just found a video-playtrough for one of the cenarios, I designed for Dawn of Discovery: Venice on YouTube:


Gaze-based Interaction in Future Operating Systems

Gaze based interaction could be a gread addition to graphical operating systems (such as Windows 7).