Archive for the 'Project Update' Category

CtE Class Preview: Crusader

CtE Crusader

Class Description

The Crusader is a heavily armored pilgrim on a journey of religious purification. In combat, he relies on his two-handed war hammer and the religious enlightenment of his allies. Calling upon divine powers, he cures the wounds of his comrades and blesses them to join his holy crusade.

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CtE Class Preview: Berserker

CtE Berserker

Class Description

Berserkers are fierce warriors. Armored with nothing but a few pelts, they are driven by an endless hunt for victims to their axes, their uncontrollable rage, and their relentless fury.

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CtE: New WC3 Project

CtE First ImpressionCapture the Egg (CtE) is the working title of the a Warcraft 3 Project that I am currently working on: Fighting each other in frozen gorges and on snow- covered plains, two opposing gangs of mercenaries are on a hunt for the last eggs of the rare Frostwyrm.

CtE is designed to provide fast-paced capture the flag gameplay and emphasizes co- operative PvP and a carefully balanced variety of unique classes with interesting combat mechanics. We want to get rid of the old “use ability, use ability, wait for mana to regenerate, use ability, repeat until dead“. The team working on CtE consists of Tjuhl (suggestions, testing) and me (mapping, coding, unit design, testing). So far, the terrain is finished and I am currently implementing the different combat systems in JASS.

Southfury Banks v1.1

Version 1.1 of Southfury Banks is mainly focused on improving the general game flow and the accessibility of the unit upgrade system.

SfB Version 1.1 GUISfB Version 1.1 Cinematic












In addition to a number of smaller interface improvements and an (extended) game preparation phase, a cinematic introduction was added to briefly summarize the background story, show all important locations, and clarify the victory conditions.

Major Changes:

  • Added cinematic introduction.
  • All possible upgrades for a unit and the required tomes are now visible at all times. Upgrades, whose requirements are not met are grayed out.
  • Added game preparation phase: 30 second countdown during which players can look around the entire map freely. After 30 seconds, player units are spawned, the camera is locked to each player’s unit, and the game begins.
  • Added a respawn timer to the GUI, indicating the time until a player unit respawns after being killed.
  • Added a kill / death ratio to the GUI, indicating how many opponents a player killed and how many times he has died.
  • Added a player statistics overview, showing a player’s faction, name, kills, and deaths at the end of each game.
  • Increased respawn time for player units to 10 seconds.
  • Reduced time to capture a flag from 2 minutes to 1 minute.
  • Book vendors no longer have health and mana regeneration auras. Instead, they now sell one-time health and mana regeneration for 250 gold.
  • Fixed a bug that prevented the Alliance Arcanist and Horde Witch Doctor from being interrupted while summoning.
  • Fixed a bug that occurred when more than one player were assaulting the same flag.

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