Class Description
The Thunderer is a long range damage dealer. Weak in close combat, he excels at taking down single targets with his Boomstick before they even notice him.
Class Mechanic
As long as the Thunderer does not move, his precision is increased by 10 and his rate of fire is increased by 10% with every shot fired. Precision does not degenerate over time but is lost as soon as the Thunderer changes his position.
Abilities
Concussive Shot
15 seconds cooldown. High-powered, long-range shot that stuns the target unit for 2 seconds. The duration of the stun is increased by one second for every 10 Precision. Any damage dealt to the stunned unit will break the stun. Minimum attack range: 400. Lasts 2 seconds.
Thundering Shot
5 seconds cooldown. Long-range shot that deals 20 damage plus additional 20 damage for every 10 Precision. If the target enemy is stunned or otherwise immobilized, Thundering Shot deals twice as much damage. Minimum attack range: 400.
Pellet Blast
15 seconds cooldown. Short-ranged blast that knocks back all enemy units in the cone of fire. Units that are immune to movement impairing effects are not affected. The cooldown is reduced by 1 second for every 10 Precision.
Reposition
30 seconds cooldown. Allows the Thunderer to change his position without loosing Precision. Any damage taken while repositioning is increased by 50%. Lasts 5 seconds.



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