Tag Archive for 'Blob'

Easy Logging

I finally managed to upload an updated presentation of my Logging Framework to SlideShare. The slides present a framework that allows integration of automated logging and gaze-tracking into digital games.

The framework utilizes a component based approach, the C# language, XNA and the Torque X Engine. It allows researchers to rapidly build stimulus games that are used in psychophysiological experiments and digital games research. Moreover, it allows prototyping of gaze-based interaction and other innovative ways of game interaction.

Blob Lite

Recently, a lot of people have asked me, if they can download Blob and play it on their home computer. The main purpose of Blob is to employ gaze-based game interaction and to provide a simple stimulus game for the logging of psychophysiological data. Therefore, the original Blob requires a lot specialized hardware and - what is more important - a number of additional libraries to communicate with that hardware.

So in order to allow people outside of our lab to play the game, i took out all the logging and gaze-based interaction and present to you: Blob Lite! You can download the installer below.

The gameplay is the same as in Blob, the only difference is that there is only mouse interaction and the highscore list is only stored on your local machine. I also added a game launcher, where you can set screen resolution, fullscreen mode, sound, etc…

Download:

Blob Lite Installer Downloads: 202 times

Blob Gameplay Video


Blob is a simple game, i am currently working on as part of my master’s thesis. It is programmed in C#, using the XNA framework.

Collect as many “blobs” as possible. The bigger the blobs are, the more points you get for collecting them. The more blobs of the same color you collect in a row, the higher your score multiplier gets. If two blobs collide, the game is over.

The high scores are stored in a MySQL database and updated, if you are connected to the internet…