I’m happy to announce that my master’s thesis has been published on Gamasutra/Game Career Guide.
Abstract:
In order to rapidly develop digital games for psycho- physiological experiments, a coherent and flexible development environment is required. Something that allows researchers to design their experiments, build the stimulus game and easily integrate all required data acquisition functionality into it.
This thesis shows the design and implementation of such a framework. Methods for gathering player-related data are compared to establish a theoretical foundation for the framework. The logging framework is implemented as a set of Torque X components and an example game is developed in order to demonstrate the framework and the different logging components.
You can read the feature article and download the thesis at Master’s Thesis: A Framework for Psychophysiological Data Acquisition in Digital Games.

