Tag Archive for 'Master Thesis'

Published by Gamasutra

I’m happy to announce that my master’s thesis has been published on Gamasutra/Game Career Guide.

Gamasutra FeatureAbstract:
In order to rapidly develop digital games for psycho- physiological experiments, a coherent and flexible development environment is required. Something that allows researchers to design their experiments, build the stimulus game and easily integrate all required data acquisition functionality into it.

This thesis shows the design and implementation of such a framework. Methods for gathering player-related data are compared to establish a theoretical foundation for the framework. The logging framework is implemented as a set of Torque X components and an example game is developed in order to demonstrate the framework and the different logging components.

You can read the feature article and download the thesis at Master’s Thesis: A Framework for Psychophysiological Data Acquisition in Digital Games.

Easy Logging

I finally managed to upload an updated presentation of my Logging Framework to SlideShare. The slides present a framework that allows integration of automated logging and gaze-tracking into digital games.

The framework utilizes a component based approach, the C# language, XNA and the Torque X Engine. It allows researchers to rapidly build stimulus games that are used in psychophysiological experiments and digital games research. Moreover, it allows prototyping of gaze-based interaction and other innovative ways of game interaction.

It has been done!

It’s done! Today, i officially handed in my master’s thesis.

Now this leaves me with more time to figure out the meaning of life :)